Friday, May 8, 2020

Guild Wars Week of May 4, 2020 - Day 4 Red

Day 4: Red Day

Yesterday's Defense - 0 for 0 not attacked.




My red defense team is Doomed Axe, Spider Queen, Maraji Queen, and Leprechaun, using a level 38 Archer. Its a solid team and does a nice amount of exploding. It is one of those teams that is defeatable but you never know when its just going to go off and ruin someone's day.

My red attack team is Doomed Helm, Qilin, Obsidius and Gimlet Stormbrew. This is a really, really solid team, but I'll be honest, its lost before, and sometimes, if you can't get alignment, it just takes forever to win. It uses my good old level 54 Frostmage for the general PVP benefits.

Fight 1 - Titan team rated 4,842 with War and Peace, Sheggra, Queen Mab, and King Silenus. Fight went amazing - just had the mana I needed at all times. 3,278 points.

Fight 2 - Warlord team rated 6,075. Gaard's Wall, Glaycion, Winter Imp, Queen Mab. 1,387 points.

Fight 3 - A Bard team rated 8,529. Lapina Explorer, King Silenus, Blade Dancer, and a +9 Orpheus' Lute. This figtht went really well and was ridiculously easy. I suppose I just got lucky with my first Qilin that cascaded me to full mana all around. 1,506 points.

Fight 4 -  A Warpriest team rated 10,105. Warpriest! Wow. The team is Green Golem, KingBloodwood, Alderfather, and a +6 Vile Flask. Unfortunately, it was almost entirely un-traited, and a fairly easy win. It looks like it has the potential to be competitive, someone just needs to start grinding explores. 1,644 Guild Wars points.

Fight 5 - Assassin team rated 11,154 made up of a maxed Runic Blade, Sunbird, King Highforge, and Viper. Decent troops but I'm not seeing a ton of synergy here. This team was tough on pure stats - it just took a long time, and a lot of moves firing, to bring them down, even though I never felt threatened., 1,705 points for this one.

Thursday, May 7, 2020

Guild Wars Week of May 4, 2020: Brown Day

Day 3: Brown Day

Yesterday's Defense - 0 for 0, wasn't attacked.

My brown defense team is pretty strong. I use a +9 Flammifer, Yao Guai, Queen Titania, and Tai-Pan with my level 77 Sunspear. This team should be able to win pretty easily, and with my yellow defense, is likely my best team.

My brown attack team is a +9 Earth's Fury (possibly my favorite weapon), Glaycion, Daughter of Ice, and Satyr Muscian. I actually love this team even if it isn't meta strong. Earth's Fury is one of my personal favorite weapons, and the Daughter of Ice/Glaycion combo is so solid. Satyr Muscian is great as well - damaging two and stealing magic. Just a fun team. The class is my Frostmage, as is often the case.

Fight 1 - a Warlord team rated 3,000 or so - Vine Marten, Dark Maiden, Teraxis, and Luther. 3,253 points for clearing an idle player.

Fight 2 - A Bard team rated 6,579, consisting of Serpetine Dagger, Elwyn, Baba Yaga and Spirit Dancer. This team nearly ruined my day - they fired so many moves I thought I was going to lose. My hero did fall, and I was worried about the rest of my team. The only thing that saved me was that I had enough stats to survive and their team didn't have enough stats to persist. I squeaked 1,284 points out of this fight.

Fight 3 - Warlord rated 8,770 - +9 Summer's Fury, Sunbird, Goblin, and Ice Worm. On paper a bizarre mix of characters, and Sunbird doesn't scale great at this level. Easy fight for 1,483 points.

Fight 4 - Mechanist rated 4,924 with Thunderbolt (at +2), Sparkgrinder, Brawlmaster Bur'Nakh and Ancient Horror. I wasn't really worried but to top it all off, everything went my way. 1,631 points

Fight 5 - Warlord, rated 6,804. A +10 Warlord's Battlecry, Zephyros, Rowanne, Green Seer. Given that this guild is somewhat high on the brackets, and that there is a +10 weapon on this one, I think this might be a player that was once active and since has fallen away. I think this team used to be somewhat popular. Maybe in the hands of a human it would have worked, but the Rowanne fired harmlessly after plenty of armor had been stripped. 1,719 points earned

Wednesday, May 6, 2020

Guild Wars Week of May 4, 2020 - Blue Day

Day 2: Blue Day

Yesterday's Defense - 0 for 0, wasn't attacked.

My blue day defense team is basically my pvp team - Divine Ishbaala, Qilin, Rope Dart, and Moon Rabbit. This team easily clears PVP through the highest ranks. That said, it does require a lot of user thought, so we will see. This team uses Frostmage, mostly to try to block other teams.

For attack, its Moonsinger, King Gobtruffle, Maraji Queen, and the Bronzelock Pistol. Moonsinger is the empowered converter to feed Gobtruffle and we all know the rest of the deal. This team is terrible and lazy but also incredibly safe and effective. As a side note, Bronzelock Pistol is one of my person sleeper weapons - I think its about as powerful as the Skeleton Key/Egg Thief combo if those colors are blocked.

Fight 1 - a Titan team rated at 9,936 with a +9 Mang, Queen Ysabelle, Zephyros, and High king Irongut. Any fight with HKI can go sideways at a moment's notice. Fight went well - fortunately a 10k rating is pretty short of mine and the strength difference was notable. 3,238 points.

Fight 2 - a Warlord team with a rating of 10,483. A +9 Summer's Fury, Abhorath, Gargantaur, and Gemhammer. This fight actually went terribly - a Gobtruffle failed to loop repeatedly and a couple of desperate Maraji triggers results in skulls cascades for the other team. 1,386 points.

Fight 3 - a priest team rated 5,803. Scored 1,536 points

Fight 4 - an assassin team rated at 8,959 with Dimetraxia, Emperor Khorvash, Dragotaur, and Shadow Dragon, They did almost get me with the spawning a new guy thing where I used Maraji without a loop, but still wasn't much of a battle. 1,626 points.

Fight 5 - An archer team rated at 11,274 points. Glaycion, Captain Skullbeard, Venbarak, and King Bloodhammer. Glaycion and Bloodhammer are both solid pvp choices, and while Venbarak isn't really a meta pick, his ability is strong if you can fire it twice in quick succession. Captain Skullbeard was a new name for me, and I'm honestly not sure why he is in this list. This was a close fight - I got lucky that some of my team was submerging through the Frostmage ability and it caused Venbarak's move to miss them. Moonsinger actually died pretty quickly and Gobtruffle's damage output wasn't high enough to quickly move through my opponent. I relied on Pistol mostly, as Marajji alignment was difficult to come by, and when it did happen, didn't do as much as I would have hoped. Picked up 1,635 points though.




Tuesday, May 5, 2020

Guild Wars Week of May 4, 2020 - Yellow Day

Day 1: Yellow Day

My yellow defense team is probably something I'll have to look at: Drowned Sailor, Holy Avenger, Borealis, Daughter of Ice, with my level 53 Frostmage. The Drowned Sailor is an empowered converter away from Yellow, Daughter of Ice is an empowered red to blue converter with icestorm, and then Borealis attempts to take advantage of triple skull damage vs. Frozen enemies. Holy Avenger removes Yellow and does chip damage through brown mana in a pinch, but the real threat (and scorer) is Borealis. The idea here is that Daughter of Ice and Drowned Sailor both can cast on start, giving a 25% chance to freeze each, plus Frostmage freezes one enemy on start, then you try to hit skulls for a quick finish. The final piece is always Frostmages' inherent PVP strength by preventing looping, especially against Divine Ishballa teams.

My attack team is basically my PVP team, with the small loss of the Moon Rabbit for Voice of Orpheus. Honestly this team is great and has no real weakness except an aggressive freeze team. The full list is Ishballa, Qilin, Rope Dart, and Orpheus, again with the level 53 Frostmage to help keep my opponent in check.

Fight 1 - a dead team with a score of 1,454... earned me 3,273 Guild War points.

Fight 2 - an assassin team rated at 10,628 points! Obsidian Golem, High Paladin, Archdruid, and Hyndla Frostcrown. Looks like they were basically going for Skull defense with the first two. Sometimes things just go your way and that was this fight for me. Ishballa filled mana immediately and I had board alignment, which allowed me to use rope dart to armor break the Paladin and win out quick. 1,385 points.

Fight 3 - a thief team rated at 9,642 points. Skeleton key, Queen Titania, Megavore, and Queen of Sin. I wonder if this is normally their red day team that they forgot to move. This was another solid board, plus Thief doesn't really block looping teams, and I closed out basically on turn 2. 1,524 points.

Fight 4 - Priest rated 8,918. A +9 Mang, Lapina Explorer, King Silenius, and Saguaro. The Priest is at level 100 and all the troops are levelled/traited. This one started exceptionally poorly for me and I was worried I was going to have to report a loss, but I was able to charge Rope Dart to pull the lapina to first spot and then follow up with Orpheus to knock her out, which then gave me some room to get Ishballa and Qilin firing to take out the rest. 1,594 points.

Fight 5 - a second thief team, this one rated 11,329. Great Maw, Black Manacles, Apothecary, Queen Mab. I think I've actually used this team somewhere and found it strong. Maw's devour plus the level 100 thief trait can also make any battle go sideways if RNG smiles. This was a bit of a tougher but fortunately I didn't lose any troops. Scored 1,757 points.




Friday, September 20, 2019

Assemble Review - Apple Arcarde

Assemble is one of the initial offerings through Apple Arcade. Made by the same team that has put together the immensely popular Monument Valley games, it exists as almost a short, side story. Its good - but it isn't great - and its short playtime makes it a perfect showpiece for the most obvious Apple Arcade use case.

Every single article about the Apple Arcade initial offerings, whether a PR friendly piece or otherwise, seems to mention Assemble and its lineage with Monument Valley. And, to a large extent, that is useful - the game has many of the same mechanically satisfying puzzles as Monument Valley. It isn't just a Monument Valley clone, though, as Assemble uses the guise of repairing 80's ear electronics as its primary puzzle design rather than architectural dreamscapes, and Assemble generally shies away from perspective based puzzles.

So the gameplay - if you have familiarity with the Room series, you have a great frame of reference. An object is placed in front of you, and using intuitively mapped gestures, you examine the object, take it apart, and then put it back together. Assemble smartly doesn't put much in between you and the puzzle - the only tool is a screwdriver - and there is no interface or HUD during puzzle solving. In fact, at one point I was miffed when I couldn't find a restart button, only to discover the omnipresent cup of coffee acts as a menu during the puzzle sequences.

And that brings me to the next point - is there a need for a restart button? Honestly, probably not. The gameplay doesn't rely on the player making any insightful connections or discoveries, and instead opts for asking how well you can pick up the context clues the game offers to complete the challenges. You don't need an understanding of the objects themselves as most pieces in the game only have one interaction making it mostly "Select a piece, see what highlights, connect piece to highlighted area." There are a couple of wiring things that could be done incorrectly, but the puzzle offers helpful 1,2,3 markers to show you the way. There is a really, really good moment in the opening tutorial that hits on the internet meme of understanding the winding of a cassette tape, and I suppose if you have never seen a record player before you might be momentarily confused by the idea of RPMs, but again, the game offers enough hand holding that I doubt anyone will stumble.

This all begs the question - what is the gameplay supporting? Much like last year's Donut County, where the gameplay was mostly in support of telling a quirky, fun story, the same is true here. Except where Donut County used absurdism to explore its characters with surprising depth, Assemble tosses any sense of subtlety in favor of stuffing its emotional messaging down your throat. The entire game is short (my "Screentime" is showing 1 hour and 41 minutes, and that includes sitting it down while I rocked a baby back to sleep) and while there is more story telling than gameplay, it is still abbreviated. That can be great - efficiency in story telling has its merits - but here, it cheapens the experience. Characters meet the protagonist and within 6 words declare "I work all the time because I never felt like my father approved of me" or "I'm lonely because my mother died and my father works to avoid dealing with his grief." You then fix a treasured item, the character gives it to someone who is not currently meeting their emotional needs, and within another two sentences the conflict is resolved and people are happily emoting.

So now that I've ripped into most of the games features, one must ask why Apple would promote this so heavily. Of course there are the practical concerns of the excellent developer track record (or the fact that a journalist can spend less than 2 hours and get the full experience), but there must be something compelling. And there is - its the production. The production values here rival anything being released for $60 on a major platform. The voice acting is crazy good, and the story vignettes have sound effects layered over the narration. The music is mild and unobtrusive and used to further the story telling, and again, its all done perfectly. I even have some thoughts about the use of JRPG-style character portraits and postage stamp designs for the different settings that I might go into deeper elsewhere, but suffice to say that if you needed to tell 30 minutes of story interspersed with gameplay, this is how you would do it. Did I mention the voice acting yet? Its that good (although... anyone who has spent any amount of time in Britain will cringe when the daughter somehow doesn't have the same accent as her father, or how the sisters sound like they were each raised on the other side of the country).

Other production high points - the interfaces are clean and fit with the overall theme, and incredibly intuitive. The designs of the items that you take apart and assemble are phenomenal. The puzzles are all logical, even if they are numbingly easy. And even if the characters are all a bit flat and one-note, they are memorable.

Now, the question with most app store games comes down to "Is it worth it?" and this is where the real value of Apple Arcade comes in. As stated above, even with some idle time, I've clocked under 2 hours start to finish, and I don't see any reason to return to Assemble unless I decide I want to grab screenshots to fit into this article. If I didn't listen to all of the beautiful narration and instead played with the sound off, I doubt I would have gone over an hour. Last year's Donut County retailed for (I believe) $3.99 and I took about 3 hours in my first playthrough, and have since played through it twice more and gone back to mess with a couple interesting levels after that.

And this, to me, seems to be the joy behind Apple Arcade. Would I recommend Assemble at even a $3.99 price point? Probably not (except to say that a cup of coffee is the same price and lasts even less than the hour and a half that Assemble does). I don't even know if I'd plunk down $0.99 for something like this. And, similarly, does this game, with its full voice acting and sound design, get made if they can only charge a dollar per pop? Probably not. But - if I'm already paying $5 per month for access, and if Apple is going to throw money at a developer to produce something, this works, and quite perfectly. I have my active Arcade license, I downloaded Assemble, have played it, and looked at it a second time, and now I'll move onto the next experience.

And that is a part of the beauty - the developers didn't need to bloat the experience to justify a $5 per game price point. They don't have to lock additional levels behind additional fees. They don't have to show ads that break up the experience (I actually took me a little while to realize how bizarre it is that the game never once asked me for money or displayed an ad). They don't have to invent daily quests to keep me coming back for more. They don't have to hack in some sort of PvP to give me a leaderboard to climb and thus power creep to spend money on. There is no advantage to forcing additional grinding. And to top it all off, if this was the ONLY game I wanted to play right now, I could just pay the $5 for a one month period, play it, and cancel.

I think, therefore, the only potential downside is, what happens if I want to pick this back up in 6 months, or a year, or 5, or 10? Will it be available to me?

In conclusion, Assembly wants to be a game but offers only the barest of gameplay, wants to be a story but tells it all within a thousand words, and wants to be a product but is instead an advertisement for the Apple Arcade. However, anyone with an Arcade subscription and an hour should pick this up, put in headphones, and experience the ride - its low impact but also low involvement, and recommended for those reasons.

Sunday, November 7, 2010

Schwarzenegger v. EMA: The Gamer's FAQ

Schwarzenegger v. Entermtainment Merchants Association is the name of the case before the Supreme Court concerning California's law requiring additional labeling of "violent, deviant" games and criminal penalties for stores that allow minors to purchase them. First of all, I urge everyone to read the transcript of the oral argument. It is compelling and a great look into how America works. (Scribd version here.)



What is going on?

First of all, understand what oral argument is. When a case is appealed up to the Supreme Court, each side submits a written brief that makes their legal arguments, supported with authority in the form of case law, statutes, and possibly scientific studies. The Court considers these, and schedules oral arguments. Oral arguments involve each side presenting their case through one lawyer. Although there is time for the lawyer to make a presentation, in practice most of the time is simply answering the Justices' questions. The oral argument is designed to be an "intellectual debate" about the underlying legal issues. This is not a chance to try the case and prove facts, at this level the questions are all important legal issues.



This case primarily involves the First Amendment and the right to free speech. Although this is something discussed frequently, the constitutional issues are generally not well understood. First of all, this always involves government restriction of speech. Secondly, it is important to note that there are, already, several categories where speech can be restricted. A few majors ones include "fighting words" and "obscene material." Fighting words are those words designed to provoke immediate violence, and these usually come up during heated protests. Obscenity is NOT the dictionary definition, instead it is a three part test. The material must appeal to prurient interests, is patently offensive in a sexual way, and finally, has almost no artistic, literary, or scientific value. This is a very high standard. The other way speech can be restricted is for things such as safety, thus one can be prevented from holding a rally in the middle of the street during rush hour.



Who is involved?

This case has Schwarzenegger's name on it, but of course he is not sitting in court arguing. As Governor, he supports laws for the state. Mr. Morazzini is actually arguing the case. He works in the Attorney General's office, and therefore, is required to argue on behalf of the Governor. On the other side, the Entertainment Merchants Association is an industry group for retailers of things such as movies and, obviously, video games. Theoretically, one single store that sells games could challenge this law, but an industry group is better able to pool resources and makes a larger political statement. None of this matters to the Supreme Court. The EMA hired Mr. Smith, a Washington, D.C. lawyer whose firm specializes in Supreme Court litigation. This is very common.



What are they arguing?

California is arguing that this law gives parents increased authority over their kids and supports the State's important interest in protecting children. The EMA is arguing that this amounts to an invalid restriction of speech.



What did the Justices ask California?

How do we define "deviant" violence?

They were very, very concerned with how the law will categorize "deviant" violence in games. Mr. Smith's answer was that it would be a "jury question." This means that it is a question of fact, and is determined by the jury to a "reasonable community" standard. Having a jury decide questions of fact to a reasonable standard is not uncommon. The Justices, particularly Scalia, were very concerned with the vagueness of the definition of deviance. Scalia contended that a manufacturer would never know what might be found to meet this standard. This can create a "chilling effect", that is people would simply not speak at all to avoid any trouble with the law. First Amendment jurisprudence is incredibly wary of chilling effects. At one point Mr. Morazzini suggested a state board for reviewing games, to which all the Justices reacted strongly. Scalia joked about naming them "California Censorship Boards."



How do we define "minors?"

The Justices were more concerned with making broad determinations that a game which is too violent for a 5 year old is also too violent for an 18 year old. Mr. Morazzini compared it to pornography restrictions, which is a fair and valid comparison. The Justice's seemed satisfied in this area.



How is this different from censorship?

The Justices were also concerned with how this law was different from censorship. Mr. Morazzini attempted to frame it in the light of protecting children, but the Justice's pressed him hard. He conceded that it was a restriction on speech, but offered justification on grounds of the importance of protecting children. Unfortunately, the Justice's were concerned about a "less restrictive means." Whenever free speech is abridged, the Court always wants to make sure the government is using the absolute minimal restriction necessary. In this case, privacy controls and "V-Chips" were discussed. Mr. Morazzini cited the ease with which a child can defeat these.



What did the Justices ask the EMA?

Why can we restrict pornography and cigarettes from minors, but not video games?

The Court expressed concern with carving out a special protection for video games on the basis of violence, over other media on the basis of sexuality. Mr. Smith answered that it was due to our long standing tradition of restricting sex more than violence. He pointed out that we already prevent minors from buying sexually explicit movies, but allow them to see violent movies. He differentiated games from cigarettes on the ground that cigarettes are not speech. Although he got a few snippy responses from Justice Breyer, this is a sound legal argument.

This lead to questioning about other restrictions. The FCC already restricts television programing based on the hour of the day, in an attempt to keep certain violence from children. Mr. Smith's response was that while constitutionally valid, it was a poor response to an impossible problem. He pointed out that this still comes down to parent control, and noted that California's law is much more severe.



Are video games constitutionally protected from all speech restrictions?

Mr. Smith suggested that the EMA's position was that video games deserved the same protection as all other forms of media. The Justices pressed him on this, asking several times if perhaps a statute could be written that would have a similar effect but pass constitutional muster. Mr. Smith repeatedly said no. The Court seemed generally displeased with this answer, and there was a lengthy, and very interesting, intellectual debate about First Amendment jurisprudence.

Do video games qualify as valued speech?

Justice Kagan, the newest Justice, questioned Mr. Smith about games such as Pong, which she characterized as "Tennis on your TV." These games, she contends, have no plot and do not make any political statements. Mr. Smith contended that the vast majority of games do have a narrative, and that the development of this narrative medium should not be restricted.



Other Issues Raised

What about all those studies they always bring forth?

The Court asked both sides about the studies that indicate games are more damaging by their highly interactive nature. Each side countered with their own science, but the Justices noted problems with studies on both sides. This is an untenable legal argument at this time, and received only cursory questioning.



Video Games as New Media

Both sides were asked about the traditional fear associated with new forms of media. For California, Mr. Morazzini asserted that games are, in fact, more damaging based on the ability for users to interact, and later repeat, the actions. Mr. Smith, for the EMA, pointed out that movies, comic books, and rock and roll were all similarly treated, and today we fear none. Each are squarely within the First Amendment, as are video games.



Who won?

It is impossible to tell. The decision will come out sometime in the next few months. The Justices will each consider their own positions, review all the background information, and then sit down for a discussion. Eventually, they will decide, and announce it. I will cover that as well.



What does this mean for me?

If the law is upheld, other states will probably begin enacting similar laws. If the law is struck down, California may attempt to re-write it, or may simply give up, depending on the political climate. For the gamer, if it is upheld, you may someday need to show I.D. to purchase certain games, much like with cigarettes.



What do you think, Snowman?

I think this law is going to be held invalid. If I had to guess, I would say as over-broad and vague. The weakest point of California's argument seems to be that this would involve a government review board, which the Court is going to refuse to allow.
Also, generally, the questioning on California involved fairly obvious concerns that were not able to be well rebutted. The questioning for the EMA involved difficult, narrow distinctions about some very lofty legal theories. Part of the oral argument is giving the Justices a chance to make absolutely certain they will not be making a mistake by holding a certain way. Since they questioned Mr. Smith so hard about such detailed issues, it looks like they generally want to adopt the EMA's position, but first had to make sure they were not missing something.



What makes you an expert in this?

Nothing. I am not a Constitutional, or First Amendment, expert. However, I am a life-long gamer, as my profile on here should attest. Also, I am a second year law student. I have taken three courses on Constitutional Law, including one on the First Amendment. I am familiar with a lot of this, and I stand by my summary. As for my predictions, those are just me taking a stand, and I could be completely wrong.



Feel free to share opinions in the comments. Also, if you have any further questions, I will respond to all, even if I cannot answer it. I plan on continuing to write about this, and will summarize the decision when it comes out.

Saturday, October 23, 2010

Angry Birds: Halloween Review

Angry Birds is clearly a leader in smartphone gaming.  Although the game has undergone several free updates adding new levels, new worlds, and at times, new birds, apparently Rovio Mobile decided it was time to cash in on their success, and released Angry Birds: Halloween as a separate download.

Priced at $0.99 in the iTunes App store, surely this game will draw some quick criticism from outraged fans.  After all, since my purchase of the original game over a year ago, they have added 2 new worlds with 90 full levels between them, for free.  Why suddenly an extra charge for 45 levels?

Ok, so gripes about the pricing scheme aside, what is the actual game like?  Well, first and foremost, it is more Angry Birds.  You still shoot 7 different types of birds at structures made of wood, stone, and glass blocks in an effort to kill all the  green pigs.  You are still scored based on destruction and efficiency, and there are still a variety of stars to earn, as well as Game Center high scores and achievements.  The "story" is also still told through single frame, non-animated cartoons every 15 levels or so.  Nothing in terms of the underlying gameplay has changed.  And that is a good thing.  Angry Birds: Halloween continues to offer some of the best gameplay on any mobile device.  The controls still function perfectly, the game is still an expert balance of skill and luck, and it remains playable in short bursts.

That is all well and good, but there surely needs to be some changes to justify the extra dollar price tag.  Many of them are entirely cosmetic.  There is new spooky theme music and a new Halloween themed menu.  The music is actually a lot better than in the original, in my opinion.  Additionally, the level backgrounds are a fairly typical Halloween inspired art style, and there are new level objects including lanterns and pumpkins.  These replace the beach balls, ducks, and various food items from the original Angry Birds.  The pumpkins are interesting, as some of them are carved Jack O'Lanterns, which burst into bats when destroyed.  The effect is well done.  Also, some of the pigs now hide inside the pumpkins, but this is similar in effect to either the yellow hard hats or grey helmets from the original.

A simple re-skinning, while polished, is not enough to support an additional charge.  The new levels, however, make a much better case.  There are 45 new levels, plus one additional secret level, and they are excellent.  The designs are inventive and fun, with frequent nods to the holiday.  What I find enjoyable was the addition of some more "puzzle" levels that required a little bit of thinking to complete.  While throwing exploding birds at massive castles is fun, it is a nice change of pace to have the think to hit your first bird on the top rock, which will then cascade down into all the pigs.  So far none have been too finicky or picky, but the level of challenge is still there.  Some levels took me quite a few tries to complete.  Once completed, of course, you can go back and attempt to earn 3 star ratings in each level.  On the first pass, I was able to 3 star about a quarter of the levels.  As an Angry Birds veteran, this indicates to me a nice level of challenge, without being frustratingly difficult.

My complaints are few.  This game trades in the mostly flat level terrain for some wild, varied designs.  While this is a great development and adds difficulty and strategy to many of the levels, it caused occasional problems.  There were a few times when objects fell pretty heavily on the pigs, and they did not die.  Once, a stone piece came flying down from off the screen and landed directly on a pig.  Neither popped, in fact somehow the stone piece perched perfectly on the round pigs head.  None of these occurrences have prevented me from enjoying the game.

My second complaint is the pricing scheme.   I personally am not at all against developers charging for games, but when a game that was previously being updated gets new graphics and suddenly costs money, it stings.  I feel like developer Rovio is saying "Thanks for supporting us when we weren't huge, but now that we are big enough we are going to stick it to you as much as we can!"

So the true test is, is this game worth the purchase?  Overall, I would say yes, it is.  If you have never played Angry Birds before, I would still say start with the original.  It does a better job teaching you the mechanics, and has tons more content, for the same price.  If you played the original but never finished it, you are not going to find anything here to change your mind.  If, however, you are like most and really enjoyed the original, this game definitely has enough here to warrant the price.  While not quite the "Must Buy" that the original is, Angry Birds: Halloween provides plenty of levels, fun, and sharp new graphics to make it worth your purchase.  Very highly recommended.